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1.关于面试流程: 本人最近在面试Apple GPU IP validation and intergration, 通过recruiter以及地里的一些信息了解到苹果的面试应该是一轮然后接下来很多轮在一天或者两天。目前收到该岗位的第二轮面试,recruiter第二轮也是一个人面我。想向地里前辈请教一下这是面试流程变了?.1point3acres
2.关于面试内容:.1point3acres
岗位的JD如下:
You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem. You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups. You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.) You will debug SoC software and hardware issues, and perform system level validation.
- Experienced with Graphics, OpenGL, and CUDA
- Experienced with image processing, memory hierarchies, and compilers
- Strong C/C++ programming skills
- Implement and run ML/LLM workloads for GPU characterization
- Proficient in Python and GNU Make
- Deep understanding of compute systems, operating systems, and computer architecture
- Passionate about writing code close to the hardware, and debugging
- You enjoy the validation mentality: meticulous, curious, and persistent
- In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues
- Understanding of the Display pipeline is a plus
-baidu 1point3acres
疑惑的是上一轮面试hiring manager问了很多汇编的东西,当时其实很懵逼,因为这个不太熟悉。所以想问地里的前辈有没有相关的面试经验,点拨一二。 |