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[研究方向] UTD明年入学求问学游戏方向 美术还是编程?

[复制链接] |只看干货 |研究方向, eecs
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本帖最后由 血红的残月 于 2012-9-11 20:05 编辑

其实小妹我今年已经被UTD(UT Dallas)录取了,专业是ATEC(Arts and Technology)。由于我是转专业申请,就是想学游戏开发,其他的根本没想申,而我本科既不是计算机也不是艺术系,自己背景相当弱,申了好多都杯具了。princeton review上有个排名, 凡是不需要相关专业背景和不用提交作品的学校我都申请了,当然以我的条件就只有depaul和utd录取了,比较学费后决定还是去便宜的,因而选择了UTD。录取接受后,家中突然有事,所以我提出延期一年入学,学校也同意了,故而我将在2013秋季入学。

可是,最近联系学校advisor,发现该校atec方向非常的偏艺术,没有programming的课程,而学校的cs里也没有类似game development的方向。按照advisor的说法,atec接受不同背景的学生,所以没有作品也可以申请,然而我本身美术不是很好,对于绘画设计等等不是很在行,我害怕如果学习这个专业却缺少美术天赋,是否会受影响,会不会学不好?因为我听说从事游戏美术方向没有美术功底是学不好的。。。而我本意则是选择游戏编程的,可是却没想到utd中没有这个方向。然而不论美术还是编程对于我来说都是跨专业,都得从头学起。


下面我会分别贴出atec和cs的courses,请各位大大能不能指点我一下,我到底是就这样学atec下去还是应该转到cs,即使cs里没有gamedev方向。我想毕业后能在美国找到工作,就这一点是不是cs更好一些呢?以下cs tracks学哪个更容易进入游戏公司呢?还有我不知道怎样查询哪些游戏公司能提供F1转H1B的工作,如果哪位大大知道,能不能指点我一下,谢谢各位了!


Arts  and Technology Core Courses        
ATEC 6300 Interdisciplinary Approaches to the Arts and Technology (3 semester hours) Introduction to the interdisciplinary study of mutual interactions between technology and the creative arts. Establishes basic theoretical concepts and principles underlying the graduate program in Arts and Technology. Required of all degree candidates in Arts and Technology. (3-0) Y  
        
ATEC 6331 Aesthetics of Interactive Arts (3 semester hours)  Exploration of aesthetic principles underlying the interactive electronic arts, their relation to and divergence from aesthetic principles underlying traditional forms of artistic expression. Topics will include interactive games, animation, and new modes of narrative. Required of all degree candidates in Arts and Technology. (0-3) Y
                Arts  and Technology Elective Courses        
ATEC 6332 Design Principles (3 semester hours) Exploration of advanced design principles and practices common to most design professions. Topics include the language of design, core design concepts, analysis of design, and specialized design practices. (0-3) Y
         
ATEC 6333 Computational Design (3 semester hours) Exploration of the computational theory of design and the design of products and processes through digital means, such as computer graphics, animation, visualization, simulation, computer-aided design, and image processing. (0-3) Y
         
ATEC 6334 Information Design for New Media (3 semester hours) This course explores holistic discovery research and practice in the field of new media studies. Students will learn to uncover insights about user desirability, technological potential and possibility, data evaluation, value measures, and how to select ideas that have the greatest potential to ultimately invest, develop, and build new products and services. (0-3) T
         
ATEC 6335 Research in Sound Design (3 semester hours) Exploration of the relationship between sound, music, and the visual arts. This course covers the history of art and technology as applied to the domain of sound, with a special focus on interactive applications. (May be repeated for credit as topics vary to a maximum of 6 credit hours.) (0-3) T
         
ATEC 6341 Game Design (3 semester hours) Advanced study of the structure and design of digital, analog, narrative, and social game systems. Course focuses on theory, critical analysis, innovation, and prototype creation. (0-3) Y
         
ATEC 6342 Game Studies (3 semester hours) Advanced study of the computer game as cultural artifact, procedural system, social space, and artistic medium. (May be repeated for credit as topics vary to a maximum of 6 credit hours.) (0-3) T
         
ATEC 6343 Interactive Environments (3 semester hours) Exploration of design principles and practices for the creation of interactive experiential spaces. Course focuses on atmosphere, flow, interactivity, spatial narrative, and user experience. (May be repeated for credit as topic vary to a maximum of 6 credit hours.) (0-3) T
         
ATEC 6345 Game Production Lab (3 semester hours)Exploration and application of advanced methods and techniques (literary, artistic, conceptual, and technical) involved in the development of interactive games. Includes participation in development team for creation of a prototype, vertical slice demo, or complete original game. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
         
ATEC 6351 Digital Arts (3 semester hours) Exploration and application of advanced methods and techniques for the creation of visual images through the use of digital media.( May be repeated as topics vary to a maximum of 6 credit hours.) (0-3) Y
         
ATEC 6352 Motion Capture (3 semester hours) Exploration of advanced methods and techniques in motion capture animation. Course culminates in a professional-quality animation project. (May be repeated to a maximum of 6 credit hours.) (0-3) T
         
ATEC 6353 Visualization Research (3 semester hours) Exploration and application of advanced techniques in animation, visualization, simulation, and interactivity. (May be repeated for credit as topics vary to a maximum of 6 credit hours.) (0-3) T
         
ATEC 6354 Immersive Environments (3 semester hours) Advanced research in the conceptualization, creation, and application of interactive immersive environments, including research in synthetic spaces, interactive game engines, and hybrid physical/virtual worlds. (May be repeated for credit as topics vary to a maximum of 6 credit hours.) (0-3) T
         
ATEC 6355 Animation Production Lab (3 semester hours) Exploration and application of advanced concepts and techniques involved in the development of animated shorts and features. Includes participation in development team for creation of an animated short or feature-length animated film. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
         
ATEC 6361 Writing for Interactive Media (3 semester hours) Theory, principles and practice of narratives created for distribution via digital media. Will include creation of both linear and nonlinear digital content for electronic distribution. (May be repeated to a maximum of 6 credit hours.) (0-3) Y
         
ATEC 6371 Community Media (3 semester hours) Students develop local media that gives voice to people and issues in a particular community. Emphasis on personal, expressive media production that displays an authentic, personal voice. Students write and produce projects for Internet distribution using text, audio, video, interactive, and participatory elements. (0-3) T
         
ATEC 6372 Approaches to Emergent Media and Communications (3 semester hours) Focuses on the study of emergent media from a theoretical frame, exploring the political, technological, cultural and historical forces which inform the way media and communication develop. (3-0) T
         
ATEC 6373 Emerging Media Studio (3 semester hours) This course explores media production across multiple media. Students work in teams to develop meta-media projects in a variety of content delivery environments. Class will require students to develop a range of rhetorical (text, audio) and visual (image, video) strategies appropriate for emerging media. (May be repeated for credit to a maximum of 9 hours) (3-0) T
         
ATEC 6374 Digital Textuality (3 semester hours) This course will focus on understanding how representation and specifically writing has changed as mediums of writing have changed, paying special attention to the transformation from the analog to the digital. (3-0) T
         
ATEC 6375 Cyberpsychology(3 semester hours) Exploration of the underlying psychological issues of users that can be taken into account in the design and assessment of interactive technologies, such as online personas, virtual humans and cultures, brain-computer or human-robotic interfaces, virtual workplaces, and e-behavior. (3-0) T
         
ATEC 6376 E-Business Environment Design (3 semester hours) Students in this course will analyze underlying changes in societal structures fueled by a web-based economic environment, apply the effect of these societal paradigms to marketing, examine the effect of technology-driven societal structures on the workplace, and explore how the optimization of e-marketing and e-business environment designs can be used to reduce energy consumption. (3-0) T
         
ATEC 6382 Special Topics in Interactive Media (3 semester hours) Students in this course will explore how interactivity defines the degree to which digital artifacts (such as games, multimedia applications, products of all kind) are brought to life by their users. Topics may include interaction design, interface design, and research in anticipatory systems. (May be repeated for credit to a maximum of 6 credit hours.) (0-3) R
         
ATEC 6383 Special Topics in Sound Design (3 semester hours) Advanced research in digital music and sound design. Topics may include advanced visualization of music and sound, sonification of images, and advanced research in interactive sound applications. (May be repeated for credit to a maximum of 6 credit hours.) (0-3) R
         
ATEC 6384 Special Topics in Game Studies (3 semester hours) An examination of the links between technology, play, and culture. Topics may include the ethics of game development, serious and persuasive games, simulation and training, interactive education, identity and culture in virtual worlds, multilinear narrative, and philosophical origins of games as a medium. (May be repeated for credit to a maximum of 6 credit hours.) (0-3) R
         
ATEC 6385 Special Topics in Animation (3 semester hours) Advanced research in animation, including concept development, character development, advanced techniques and methods in 2D animation, and animation production techniques. (May be repeated for credit to a maximum of 6 credit hours.) (0-3) R
         
ATEC 6390 Special Topics in Arts and Technology (3 semester hours) If taken as an independent studies course may count toward minimum course requirements for the M.A. or M.F.A. degree. (May be repeated for credit to a maximum of 9 credit hours.) (3-0) R
         
ATEC 6397 Independent Readings in Arts and Technology (3 semester hours) (May be repeated for credit) (3-0) R
         
ATEC 6398 Independent Research in Arts and Technology (3 semester hours) (May be repeated for credit.) (3-0) R
         
ATEC 6V81 Special Topics in Emergent Communication (1-9 semester hours) Explores current theories informing research on and practices in digital media and communication, such as distributed, mobile, time-shifted, interactive and personal media. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-[1-9]) T
         
ATEC 6V95 Advanced Project Workshop (3-6 semester hours) Students will engage in the creation of an advanced creative and/or research project exploring the interaction of the arts with digital technology. Required of all degree candidates in Arts and Technology. ([3-6]-0) Y
         
ATEC 7331 Research Methodology in Arts and Technology (3 semester hours). This course presents students with a variety of research methods that are appropriate for advanced research in Arts and Technology. Methods will include ethnographic, experimental, descriptive, historical, and philosophical. (3-0) R
         
ATEC 7V81 Advanced Project Workshop (3-6 semester hours) Students will engage in the creation of an advanced creative and/or research project exploring the interaction of the arts with digital technology. ([3-6]-0) R
         
ATEC 7V82 Advanced Projects in Interactive Media (1-9 semester hours) Students will complete an advanced creative and/or research project exploring the interaction of communication and digital technology. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-[1-9]) R
         
ATEC 7390 Special Topics in Arts and Technology (3 semester hours) If taken as an independent studies course may count toward minimum course requirements for the M.A. or M.F.A. degree. (May be repeated for credit to a maximum of 9 credit hours.) (3-0) R
         
ATEC 8303 Independent Readings in Arts and Technology (3 semester hours) (May be repeated for credit) (3-0) R
         
ATEC 8305 Independent Research in Arts and Technology (3 semester hours) (May be repeated for credit.) (3-0) R         


The Department of Computer Science offers
        six tracks of study leading to an MS or PhD
      
  • Information Assurance
  • Intelligent Systems
  • Networks and Telecommunications
  • Systems
  • Traditional Computer Science
  • Software Engineering (major)
      For details about all the tracks, please see the graduate catalog.
       Information Assurance Track
        Students interested in increasing their knowledge in information assurance, network security and the ethics involved in information technology should choose this track.
      The core courses are:
      
CS 6363 Design & Analysis of Computer Algorithms
        CS 6378 Advanced Operating Systems
      Plus two of the following four courses:
        CS 6324 Information Security
        CS 6377 Introduction to Cryptography
        CS 6v81 Network Security
        CS 6v81 Data Security
      And one of the following three courses:
        CS 6390 Advanced Computer Networks
        CS 6360 Database Design
        CS 6371 Advanced Programming Languages
        Note: For the information assurance track, all six elective courses (three CS electives and three approved IA electives) must be 6000 level or above. A course cannot be used to satisfy both core and elective requirements.
      Intelligent Systems Track
        Students interested in artificial intelligence and human language technology should pursue this track.
      The core courses for this track are:
        CS 6363 Design & Analysis of Computer Algorithms
        CS 6378 Advanced Operating Systems
        CS 6360 Database Design
        CS 6364 Artificial Intelligence
        CS 6375 Neural Nets & machine Learning
      Networks & Telecommunications Track
        For an emphasis in networks and telecommunications, students must complete the following core courses with a minimum cumulative GPA of 3.2:
      CS 6363 Design & Analysis of Computer Algorithms
        CS 6378 Advanced Operating Systems
        CS 6390 Advanced Computer Networks
        CS 6352 Performance of Computer Systems & Networks
        CS 6385 Algorithmic Aspects of Telecommunications Networks
      Systems Track
        This is a new track. Students interested in hardware and software aspects of computing should pursue this track.
      The core courses for this track are:
        CS 6304 Computer Architecture
        CS 6363 Computer Algorithms
        CS 6378 Advanced Operating Systems
        CS 6396 Real Time Systems
      One of the following Core Courses. check 1point3acres for more.
        CS 6360 Database Design
        CS 6376 Parallel Processing
        CS 6380 Distributed Systems
        CS 6397 Synthesis and Opt of High Perf Systems. check 1point3acres for more.
        CS 6399 Parallel Architecture and Systems
        CS 6V81 Network Security
      Traditional Track
        The traditional track stresses the core areas of computer science such as algorithms, operating systems, databases, compiler construction and programming languages.
      Its core courses are:
        CS 6363 Design & Analysis of Computer Algorithms
        CS 6378 Advanced Operating Systems
        CS 6390 Advanced Computer Networks
      Plus two of the following three courses:
        CS 6353 Compiler Construction
        CS 6360 Database Design
        CS 6371 Structure & Design of Programming Languages
      Software Engineering Major
        Students majoring in software engineering will get their MS degree in computer science with a major in software engineering.
      The core courses for this track are:
        CS 6387 Advanced Software Engineering Project
        CS 6361 Requirements Engineering
        CS 6362 Software Architecture & Design
        CS 6367 Software Testing, Validation & Verification
      One of the following four Core Courses
        CS 6353  Compiler Construction
        CS 6360  Database Design
        CS 6371  Structure & Design of Prog. Languages
        CS 6388  Software Project Planning & Management
      Electives (minimum 18 hours)-baidu 1point3acres
        Students have a choice to select a minimum of five elective courses from 6000/7000/8000- level CS courses, with the approval of a graduate adviser. The other option is to do six hours of thesis or project courses plus four additional elective courses. A minimum of a 3.0 cumulative GPA is required in these 18 hours in order to graduate. One CS 5000 level course can be considered as an elective in all degree plans except IA track.
      Prerequisite Courses
        Students lacking undergraduate preparation in computer science must complete the following courses:
      CS 5303 Computer Science I
        CS 5330 Computer Science II
        CS 5333 Discrete Structures
        CS 5343 Algorithm Analysis & Data Structures. check 1point3acres for more.
        CS 5348 Operating Systems Concepts
        CS 5349 Automata Theory *
        CS 5354 Software Engineering **
        CS 5390 Computer Networks ***
        CS 3341 Probability & Statistics in CS (required only in NT track)
      * Required for IS and traditional tracks; required for IA or if CS 6353 or CS 6371 is chosen in SE degree plan, and bioinformatics track... 1point3acres
        ** Required for MS in SE.-baidu 1point3acres
        *** Required for IA, NT, bioinformatics, and traditional tracks.



. check 1point3acres for more.


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 楼主| 血红的残月 2012-9-11 19:51:01 | 显示全部楼层
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本帖最后由 血红的残月 于 2012-9-11 19:53 编辑

求帮忙 求指点    
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paradox 2012-9-11 23:16:01 | 显示全部楼层
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CS, of course
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 楼主| 血红的残月 2012-9-11 23:58:35 | 显示全部楼层
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paradox 发表于 2012-9-11 23:16
CS, of course

谢谢  那能不能请问六个方向里哪个更贴近游戏些呢? information assurance, intelligent systems, networks&telecommunications,systems,traditional or software engineering?    谢谢了
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paradox 2012-9-12 03:16:58 | 显示全部楼层
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Software Engineering focus on graphics and AI
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感觉还是现在这个专业好些。对于游戏来说,art比programming更重要。
你现在的疑惑之一是觉得自己美术不行。那么你确定你学cs方向会很行吗?如果还是不确定的话,那么其实在这一点上不需要有顾虑,两边都是一样的情况。
另一个问题是你本意在于学编程。如果你还是这么想的话,那最好能够换一换,因为你现在的专业确实编程的课不多。有些课从名字看不知道是不是会涉及编程,其他的课都不会有编程内容。

其实我觉得你就在现在这个专业然后自学编程,因为并不需要太高深的编程。这样的话毕业的时候你就无敌了。
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Intelligent Systems Track
Software Engineering Major

ARE THE TOP 2 CHOICES
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我就comment一句,lz你申请得时候居然不知道这个program是不需要编程得???
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paradox 发表于 2012-9-12 03:16
Software Engineering focus on graphics and AI
. check 1point3acres for more.
非常感谢
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本帖最后由 血红的残月 于 2012-9-12 17:56 编辑
一剑终情 发表于 2012-9-12 07:43
感觉还是现在这个专业好些。对于游戏来说,art比programming更重要。
你现在的疑惑之一是觉得自己美术不行 ...

好的  我会仔细考虑 非常感谢
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